Sunday 7 October 2018

Task 2 - YSP map

YSP MAP TASK


INDIVIDUAL MAP

I was drawn to the idea of exploring different textures and senses during our experience. I collected rubbings, sounds, images and drawings of interesting surroundings. From this collection of material I was able to plot what I got and where on a map. This created a shape.


I thought an interesting way of communicating my findings would be to layer the drawings in a chronological order, following this shape.
The outcome conveyed the different textures and visuals, resembling a map, however the composition is unbalanced and chaotic. I tried to improve upon this using multiple layer effects in order for the different textures to work seamlessly together. I still think the map could be improved with the composition of the images/scans, however this would defeat the object of the map, as it won't be in chronological order.






GROUP MAP

Our group discussed the idea of creating a map that communicates texture and audio to represent a 'map of senses'. The symbols we created were based on the textures we encountered on our journey; some also accompanied the sounds we recorded. These included gravel, grass, trees, water, buildings and the gradient of the land. We created symbols based off these textures, also inspired by Otl Aicher's Olympic Pictograms https://www.piktogramm.de/en/ who uses a system of grids and simplicity to create clear cut, easily recognisable designs. 

We transferred these designs onto a piece of board with tape, realising that the size was limiting. Moving onto a wall, we were able to extend the design around the corners, onto the floor and the other walls, which gave the map a more immersive feel, and also communicated the size of the park. We created a key to help understand what the textures represent, and wrote a rationale. In the rationale we called the map 'a map of senses', which confused the audience as it only documented two senses. 





We also created an audio track to play alongside the map, creating more of an atmospheric experience. The audio is a compilation of audio recordings we captured in different areas of the park. We put all the sounds together so the all played at the same time. Although it added a new, interesting element to the map, it didn't really link together well. Was there a way we could have communicated these sounds visually? Could we have created a more interactive way of conveying these sounds? 

No comments:

Post a Comment