During the crit I was questioned whether the VR aspect was important and that maybe the same thing could be achieved by using projections. This way I could also incorporate a more controlling aspect where the viewer is told to go to different parts of the room to experience the different environments.
They suggested to try making a map or some sort of audio to do this, or some sort of symbolic visual on the floor that they can follow.
Following this idea was a suggestion to display the audiences thoughts in some way at the end either visually or audibly. This will relate to how the user of the game can find out the 'peeps' thoughts.
No comments:
Post a Comment