Monday 30 September 2019

Initial ideas

Concepts for design:
  • Limits.
  • Make the park the book through writing into land etc.
  • Square grid
  • Square block typeface - 3D cubes.
  • Instruction to cut out areas to ‘delete’ it.
  • Pages locked with a lock or wrapped in film to represent playing the game in which some aspects are locked.


Concepts for book:
  1. Diary as a 'peep' using acetate over hand written diary entries to print imagery of sights.
  2. A book about algorithms.
  3. PEER IDEAS - Interactive book that focuses on the surreality of the park. ‘Go to page…’
  4. Storybook - ‘people into peeps’, people control the peeps, putting them into interesting situations.

Materials:
  • DVD case
  • Acetate
  • Dried glue to make 3D effect
  • Reflective
  • Sandy ink
  • Film
  • Mouse pad

Content:
  • Images of park with areas deleted, and sketches over to represent the design aspect of the gameplay.
  • Diary page of a ‘Peep’.
  • List of thoughts.
  • List of character design options.
  • Stickers of character design aspects for the reader to create their own.
  • Instructions for real life. E.g. ‘get a snack then come back,’ ‘forget about me then come back to me next year,’ ‘message your friend,’ etc.
  • Questioning the reader on life simulation. E.g. ‘you are here,’ ‘where are you really?’ ‘is this real life?’ etc.
  • Represent game being frozen by telling the reader to close then open the book. Similar to turn computer off then on again.

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