Concepts for design:
- Limits.
- Make the park the book through writing into land etc.
- Square grid
- Square block typeface - 3D cubes.
- Instruction to cut out areas to ‘delete’ it.
- Pages locked with a lock or wrapped in film to represent playing the game in which some aspects are locked.
Concepts for book:
- Diary as a 'peep' using acetate over hand written diary entries to print imagery of sights.
- A book about algorithms.
- PEER IDEAS - Interactive book that focuses on the surreality of the park. ‘Go to page…’
- Storybook - ‘people into peeps’, people control the peeps, putting them into interesting situations.
Materials:
- DVD case
- Acetate
- Dried glue to make 3D effect
- Reflective
- Sandy ink
- Film
- Mouse pad
Content:
- Images of park with areas deleted, and sketches over to represent the design aspect of the gameplay.
- Diary page of a ‘Peep’.
- List of thoughts.
- List of character design options.
- Stickers of character design aspects for the reader to create their own.
- Instructions for real life. E.g. ‘get a snack then come back,’ ‘forget about me then come back to me next year,’ ‘message your friend,’ etc.
- Questioning the reader on life simulation. E.g. ‘you are here,’ ‘where are you really?’ ‘is this real life?’ etc.
- Represent game being frozen by telling the reader to close then open the book. Similar to turn computer off then on again.
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